In retrospect, Sweet Home is considered a landmark game and is often cited for laying the groundwork for the survival horror genre. The game was never localized to western markets, likely because of the game's gruesome imagery and the unpopularity of role-playing games outside Japan. Sweet Home was released in December 1989 exclusively in Japan, where it gathered generally favorable reception and was considered better than the film. Fujiwara toured the film's set to gather inspiration for the game, and the film's director gave Fujiwara permission to take some liberties with the game's script. The game was directed by Tokuro Fujiwara, who previously worked primarily on arcade games such as Ghosts 'n Goblins (1985). The player must navigate the intricately laid out mansion, battling with the enemies, and also a permadeath system to keep the player characters alive with the limited weapons and health restorative items available. As they explore the mysterious mansion, they encounter hostile ghosts and other supernatural enemies. It is based on the Japanese horror film of the same name and tells the story of a team of five filmmakers exploring an old mansion in search of precious frescos hidden there. Sweet Home is a survival horror role-playing video game developed and published by Capcom for the Family Computer in 1989.
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